Initial Ideas
After brainstorming and research, I made 2 prototypes for the family game I am trying to create. Both ideas are extensions of the SIMI Game from the Senior Savvy Starts at Home Workshop with Project Somebody.
Game Categories:
- I Know! – Players will answer questions about each other
- Would you rather? – Players will guess the preferences of each other (e.g. coffee or tea)
- Reminisce – Players will share past stories with each other (Remember the time when…)
- Challenge – Players will take up challenges (e.g. posting an unglam selfie together on social media)
"Band Maker" Game
I was inspired by the Samtvinna/Intertwined game that the students from Iceland Academy of the Arts created. I liked how the game was able to create a visual representation of the conversations of the participants (in the form of knots using the strings). I attempted to design my own version where participants could create their own friendship bands to keep as mementos.
Instructions:
- Each player chooses a string to represent themselves (different colour).
- Players would engage in discussion during the gameplay.
- A player would tie a knot with another player they interacted with.
- After several conversations, a friendship band would form.
Feedback:
- Too similar to the Samtvinna/Intertwined game
- Could explore other crafts that families can do together
- Harah suggested that I could look at some of the works of Dr. Priscilla Chueng-Nainby, a design activist and researcher, who specialises in collective imagery community projects (Link)
"Make Your Connections" Game
My idea was to create a game where players could visualise the connections they could make with each different players during the gameplay. The lines on the board represents the connections that players could make with each other.
Instructions:
- Each player chooses a colour for their pieces.
- Set up the game by placing 1 piece at the corner.
- Throw the dice and play the game category as shown.
- Players would be able to place their pieces on the board as the game process. For example, if Orange answered a correct answer regarding Red, Orange can place 1 piece along the line towards Red.
- The game ends when the whole board is filled.
- Count the number of pieces each player have on the board and see who’s the winner.
Feedback:
- Interesting concept but not sure if the board works
- After the game ends, the pieces go back into the box and nothing is being created
- Explore co-creation ideas for the family game