Timeline (Week 10-14)
Design Brief 1: Family Game
Week | Tasks | Remarks |
---|---|---|
10 | 1. Modify current game into a family game 2. Look for inspirations for design aesthetic | 1. Mood board (game design + packaging) 2. Preferences of different age groups? 3. Aesthetics (universal design as it is for the whole family) 4. Questionnaire to evaluate gameplay and aesthetics |
11 | 1. Finalise game mechanics 2. Prototype new version | - |
12 | 1. Test new version of game 2. Finalise design for the cards 3. Send for printing | 1. Buy dropper bottles for marble paints 2. Source for production house to manufacture cards |
13 | 1. Planning for filming of video of gameplay | - |
14 | 1. Filming and editing video | - |
Design Brief 2: Family Tree
Week | Tasks | Remarks |
---|---|---|
10 | 1. Brainstorm/exploration of ideas 2. Simple prototyping | 1. Consider making a chandelier or mobile calder 2. Moodboard 3. How to make family tree less boring 4. Multi-sensorial (visual and audio) 5. Smell is powerful to trigger memories 6. AR superimposed memories 7. Outdoor intervention (memories at different places) |
11 | 1. Testing with my family 2. Modifying prototype | 1. Questionnaire 2. How to make memories accessible from the artefact? |
12 | 1. Test new version of prototype 2. Make final ammendments | - |
13 | 1. Pass kit to test users | - |
14 | 1. Collect results and feedback | - |