Timeline (Week 10-14)

Design Brief 1: Family Game

Week Tasks Remarks
10 1. Modify current game into a family game
2. Look for inspirations for design aesthetic
1. Mood board (game design + packaging)
2. Preferences of different age groups?
3. Aesthetics (universal design as it is for the whole family)
4. Questionnaire to evaluate gameplay and aesthetics
11 1. Finalise game mechanics
2. Prototype new version
-
12 1. Test new version of game 2. Finalise design for the cards 3. Send for printing 1. Buy dropper bottles for marble paints
2. Source for production house to manufacture cards
13 1. Planning for filming of video of gameplay -
14 1. Filming and editing video -

Design Brief 2: Family Tree

Week Tasks Remarks
10 1. Brainstorm/exploration of ideas
2. Simple prototyping
1. Consider making a chandelier or mobile calder
2. Moodboard
3. How to make family tree less boring
4. Multi-sensorial (visual and audio)
5. Smell is powerful to trigger memories
6. AR superimposed memories
7. Outdoor intervention (memories at different places)
11 1. Testing with my family 2. Modifying prototype 1. Questionnaire
2. How to make memories accessible from the artefact?
12 1. Test new version of prototype 2. Make final ammendments -
13 1. Pass kit to test users -
14 1. Collect results and feedback -
Scroll to Top