Date: 24 November 2019 
Time: 9.00 am – 1.00 pm 
Address: 1 Short Street, Singapore 188210 

Want to show your appreciation to your grandparents or want a family day out? Come check out this ground up initiative event hosted by The Art of Everything (@10sq.io)! Please feel free to do so as all are welcome, bring your grandparents to mingle and celebrate with us!! Goodies bag (seniors above 60) and food only catered on a first-come-first-serve basis.

This non-profit, grassroots event that started as a ground-up initiative of like-minded organisations and individuals who wish to play a part in empowering seniors and encourage inter generational bonding. 

Extract from SG Assist

The Event

Event poster
Event venue

Project Somebody was invited by Youth Corps Singapore to share a booth at the Inaugural Grandparent’s Day, co-organised by Hustle & Bustle, Social Collider and SG Assist. Yu Siang from Project Somebody has generously allowed me to showcase Rippling Conversations at the event. I prepared a set of the kit to display at the booth and also ideally to do some testing with at a community level. 

Booth Showcase

Booth display
Manning the booth
Seniors playing the game
David explaining the game
David and me

The booth was managed by David and me on the day of the event. I managed to test the game with about 5 different groups of people. Some of them came as families, others came alone or with friends. 

Generally, the game received quite a lot of positive feedback from the participants as well as other organisers at the event. Many people really liked the interactivity of the game and how it gets people to come together to bond through an activity. One person commented that he really likes the idea of how I used art and design to connect people. Many of them were complimentary towards to design and packaging as well.

While I was at the booth, I was asked a few times if the game was for sale and that I should consider commercialising it. I explained that this is currently part of my research project at LASALLE and is still in the development and testing phase. But, perhaps in Semester 3, commercialising the game could be one of the directions that I can consider. 

 

Final Thoughts

The event was a good platform for me to test my game with the public and also for me to socialise with other changemakers from the community. It is important for to continue to keep a lookout for potential collaborators or partners so I could gain more exposure for what I am currently doing. Besides commercialising the game, I could see this project becoming a co-creation community project or a  workshop for families.