Brief 1: Brainstorming & Research

Home » Brief 1: Brainstorming & Research

Case Studies

Samtvinna/Intertwined (2016)

By: Iceland Academy of the Arts

The tool is a playful artifact designed to be an excuse for listening to different voices. All you need to know to be part of the game is how to tie a knot. It is inspired in both, the Nordic knitting tradition and the boating-knots crafted by sailors, evolving into a simplified system of crafting through making knots, that brings up diverse voices.

It has been our passport each time we entered either a particular home or a welfare institution to start conversations. This series of dialogues between generations became our core research material. In its present stage, Samtól embodies the evolution of of this collaborative design process. It is thought to open a common ground for the child living inside everyone to come and play around a table built upon stories through threads, where diverse voices are intertwined together.

Extract & Image from Iceland Academy of the Arts

Cards to Save Humanity (2017)

By: Copenhagen Institute of Interaction Design (CIID)

Cards to Save Humanity is a game for families to talk about controversial topics through card game mechanics and role playing. The project was influenced by recent political events that highlighted the divide between generations and the lack of communication happening even among family. In partnership with the Balthazar group, the concept was developed to support inter-generational exchange between Retired Adults and Young Adults. 

Extract & image from Stephanie Lee

Pando Family History Game (2017)

By: Thomas Watson

Battle your siblings to see who knows the most about Mom and Dad’s past. Mom and Dad ask the questions, siblings race to answer and earn points. PANDO™ is a living room game built for grown siblings and their parents. 

Extract & video by Roots Family History

Huunuu (2019)

By: Huunuu

The aim of the game is simple; it’s about stimulating great and important conversations. Learn something new about the people around you. Be curious!

We tend to avoid difficult conversations. You know the ones that make your toes curl and your throat go dry. The ones that help you speak the truth, search your heart and tell it how it is.
Talking about death can be some of the most difficult but important conversations we have. Awkward. Tricky. Yet cathartic, heart-warming and surprisingly life affirming once you begin! 
Our conversation cards will help you connect with others and start meaningful conversations about how you live and your end of life.

When you take your final bow, make sure it’s a story worth telling.

Extract & image from Huunuu

Roots & Branches (2017)

By: The Connections Games

Previously known as Your Family Tree–THE GAMERoots and Branches is a fun and creative way for families and friends to get to know and connect with each other and their family history.

With Roots & Branches you can turn family history into a PARTY! Perfect for Sundays, home evenings, reunions, and youth activities, this game will connect families with each other and their ancestors!  We even have two fun versions for you to choose from: our popular family board game and our convenient card game! 

Extract & video from The Connections Games

Who We Are (2019)

By: The Conversation Lab

Dinner table talk beyond, “How was your day?”. Holiday gatherings without the tense standoffs. Reunions that really bring family together. 

Who We Are Family Edition is perfect for any family occasion where you want to make memories, not small talk. The Family edition focuses on the things that bring us together and bond us through shared history, experience and nostalgia. It also let’s us talk about who we have become, and reveal new facets of ourselves. It encourages us to tell the stories we’ve never told, to reveal our hopes and dreams and to truly talk about Who We Are. 

Recommended for ages 12 and up, but fun for younger kids too. Works equally well for families that already talk a lot, and those that don’t talk enough.

Extract & images from The Conversation Lab